Dusk is an old-school 2D adventure that let you live the story of FrIM 44.04, a lonely android hunted by unknown enemies on an abandoned planet, full of perils and traces of an ancient civilization.
NOW IN DEVELOPMENT
In Dusk, a 2D puzzle-platformer influenced by heavy stealth mechanics, you are FrIM 44.04, a small robot awakening in the middle of an apocalyptic battlefield on a distant dying planet.
An unknown enemy is on the chase, using its slaves to hunt you. No powers, no ability to defeat them, until you find a Dusk Gun, a weapon used to absorb lights, create darkness, and control your enemies' mind.
The Team Behind
The mind behind the original game's idea. IT Engineer from Politecnico di Milano, loves to study and create games, digital and physical. Game Designer and programmer of the game.
The mind behind the overall art direction of the game. He's a digital designer from Politecnico di Milano and he loves to get in touch with every single aspects of art direction.
IT Engineer @ Politecnico di Milano. Grown up in a mountain village with his PS1, PC and Gameboy; he's a videogame enthusiast and the UI and gameplay programmer of Dusk.
He discovered the beauty of animations at Global Game Jam, while he was attending Scuola del Fumetto. Now he's a freelancer with Spine, which he used to give life to Dusk characters.
He started his career as a guitar player and then studied Electronic Music and Composition. He takes care of sound and music in every single step of audio production.
He was a rocker and then studied composition, music for screen and story-telling at Conservatorio and in international workshops winning a
Scholarship for Excellence.